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Download latest version of unity
Download latest version of unity





download latest version of unity download latest version of unity

VFX Graph: Added a toggle in both VFX preferences in VFX Graph view to allow shader debug symbols with generated shaders. Shaders: Improved performance of ShaderKeywordSet.IsEnabled(LocalKeyword) and ShaderUtil.PassHasKeyword(.). Graphics: Improved docs and UI to indicate that VT does not consider mipmap limits. When mipmap limits are in use, the mip slider is now properly clamped as well. Video: Application crashes when changing the source URL of a video player in AndroidĪnimation: Improved performance of AnimatorOverrideController.ApplyOverrides().Īsset Import: Reduced the time spent in asset categorization, which happens during asset import and domain reloads.Įditor: Clarified that agreeing to update the "Mipmap Limit Group" property on texture importers when deleting/renaming a group cannot be reverted with an undo.Įditor: Improved and shortened editor dialog box messages related to mipmap limit groups.Įditor: Reduced time to rebuild the CreateAsset(.) menu during a domain reload, it previously was scaling badly for projects with many assemblies.Įditor: Texture previews now display additional information concerning mips and mipmap limits. Templates: Standalone Profiler Crashes when opening Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view Kernel: The order of the Sprites is changed in the drop-down asset creation menu IOS: Crash on MTLGetEnvCase when building the project for iOS IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow IL2CPP: InvalidCastException is thrown when serializing jagged arrays using BinaryFormatter Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree







Download latest version of unity